Architectural Rendering

Architectural rendering is the art of illustration where an architect renders the building design (usually a 2D or a 3D model) to create pictorial art for visual representation.

The process of architectural rendering might seem simple, but it’s simply not. It requires precise skills and an artistic mind to formulate new approaches of rendering towards the completion of the project.

We’ll discuss how a professional architectural rendering can be made and what software and engines are used to create realistic rendering.

Pre-Approach in Rendering

Planning before getting into the actual rendering is quite crucial. You need to have a clear image of what you’re going to render. If it’s an indoor setting, you need to make sure you render the scene from the angle where everything is visible.

Have a Sketch

A good architect creates a sketch before rendering a scene. In almost all of the architectural projects, the blueprints are used to communicate the real picture of what the end result should look like. An architect can use these blueprints as a sketch to create realistic visuals.

One must be familiar with the rules of physics and the knowledge of how things work in their real life settings. Knowing the fundamentals of physics is mandatory because it makes your rendering feel real.

Whether it’s an architectural or any other industry, physics works everywhere unless you’re working in a hypothetical setting which requires you to get into your fantasies.

Examples can be a fantasy video game or an animated movie. However, the physics would still be there in most of the cases.

Scale Right!

In architectural rendering, another big concern that most of the clients face is the mismatch of the object scales. A car parked in front of a building is rendered in such a way that it looks bigger than the building itself. You need to scale things before you render.

The buildings should look real and they should be created in believable scale. Moreover, the 3-Ground Rule should be implemented properly.

The 3-Ground Rule in architectural rendering is a technique to place supporting items in the scene to create a sense of reality.

The supporting objects like trees, a parked car, a swimming pool, and some electric poles, can be used to make the scene look realistic. The issue with most of the supporting objects is of a ‘scale’.

So, managing the size and scale of the objects in the scene are quite important before rendering an architectural scene. Your clients should get a realistic view of the final deliverable.

An architect can’t ignore the fact that keeping the clients posted about the project is one of the ways through which architects can project a sense of professionalism. Being professional is yet another non-verbal clue that most of the architects lack and ultimately fails to cease a project.

Revit – Market Leader

Many software are used for rendering purposes. Every industry requires a different set of skills for different engines and rendering software.

Revit is one of the most popular programs for architects which allows you to render an entire scene or batch rendering. This feature helps architects to save time while creating high-quality renders.